v0.1.0 Release
So far I've worked on a lot of parts of the game so far and I wanted to start officially start a development log. Here is the main progress I can remember so far along with future additions I plan to add before I release the full project.
Major things:
- Basic Input system with main controls designed (e to interact, f for flashlight, left-click for shooting, stamina system, etc)
- Basic random generation of rooms (also stops final powercell room which is the objective from spawning in any other room as to not clutter rooms with too many objects)
- Chest rooms that give player items
-Basic Inventory System with draggable items in the grid, items received only show up once received, and they are consistent with the number given.
- Basic Interaction System with chests, ammo boxes, and more coming that can be searched for items, highlight when player is nearby, and has the foundation for a larger system.
Major things being worked on:
- Basic Enemy AI. (I'm still trying to develop it to allow players to sneak past them)
- Procedural Animation. (I plan on redoing the player model when I rework this so the player walks in the right direction)
- Options and Menu System. (Plan to allow user to change volume and maybe graphics)
- A Rework of the random generation. (Right now its all just hallways but I plan to eventually have rooms with hallways in between)
Future Additions:
- Fully animated models for enemy, player, and other objects used around the game.
- New models for rooms, hallways, and everything to help it look better.
- Better UI and icons for inventory, Main Menu, and items.
- A equipable item section in the inventory so more weapons might be added.
- More music and sounds for everything to help better the atmosphere.
- Much more planned for later if I continue working on the project.
Overall I have a lot I'm working on solo and a lot planned and I'm really excited to work on it all because of the ideas I have for it. Hopefully it goes well and I'll try to keep this updated.
Also for the devlog updates I plan for the numbers to be 0.0.0 with the first number being Main releases, second number for in between large updates, and the third number to represent patches or smaller fixes and such.
Get Treacherous Descent
Treacherous Descent
Explore the unmapped tunnels of wrecked research sites
Status | Prototype |
Author | Pnk Studios |
Genre | Survival, Action |
Tags | Atmospheric, Horror, Indie, Monsters, Sci-fi, Singleplayer, Survival Horror, Unity |
Languages | English |
More posts
- v0.3.5 ReleaseNov 14, 2023
- v0.3.0 ReleaseAug 07, 2023
- v0.2.0 ReleaseJul 11, 2023
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